Fragment of Generative Code for Neighborhoods |
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Form a list of the most important entities, and their character, which will bring the neighborhood you envision to life |
Use the following list of "entities" as a model for making your own first rudimentary list for the neighborhood -- just to get started. Once again, the exotic nature of this list is intended to encourage you to allow free reign to your imagination at this early stage.
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Originally written for Samarkand city center, Uzbekistan, 1994 |
This
was the second list I wrote for the project. After trying to understand the
system of patterns as a whole, and as we worked on it, the list was then
transformed as a whole to modify the global feeling and content of what this
place was going to be — as it matured in our understanding. We kept on
thinking of the whole way of life which would be created by these
patterns, and then changed the patterns, intensified them, improved them, made
the centers more explicit, as our understanding of this whole increased. We
kept on working at it until the living whole revealed itself, as fully as we
could manage, in the list of centers. After much more work, the list — or
pattern language — for the project ended up with the following centers: Note,
the earlier statements are written in the active form, in italics, which
sketches the content of each possible center. The second, longer list which
follows is given in small capital letters, to indicate that by this stage the ideas had
materialized and solidified as centers— as potentially solid objects
which were reliable and recognizable as entities.
the main
bridge the forbidden city massive surrounding wall the festival promenade view to registan the observatory the orchard of peach trees main terrace outdoor theater craft school and bazaar the inner city small hotels walled path music school inner city gate five small walled gardens chaikhanas main street from the registan fountains and streams exhibition hall covered bazaar the library the manuscript museum arched bridge soccer and games wall of arches gates in the outer wall the hospice or kulliye inner part
of the forbidden city blue-tiled
walks the mosque The lower photograph
shows the model we made for the project, on the basis of this pattern language.
This example gives
an idea of the vital role which generic centers can play in creating a whole.
In this example these centers, the list alone, creates an almost magical
atmosphere. As soon as we name them, just from naming them, we begin to
feel the aura of the place. The patterns are evocative. It doesn’t even matter
in what order we take the centers. The mere list, itself, already conveys a
profound atmosphere, and defines, in great degree the atmosphere of the place
which will be made up of these centers. It creates the atmosphere right away.
It is these centers which play the defining role. In Book 3, chapter 4, I show a drawing I
made with my apprentices to show the physical character of this system of
centers when they are realized.
What the list generated